AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Finland Q3 2025
Explore the performance of the top boxing games on iOS in Finland during Q3 2025, featuring trends in revenue, downloads, and active users.
In the third quarter of 2025, the iOS platform in Finland saw notable activity in the boxing games category. Here's a closer look at the performance metrics of the top five games, based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader showed varying revenue trends, peaking at $127 in the week of July 7. Despite minimal downloads, the game maintained a small but consistent number of active users at 2 towards the end of the quarter.
Real Boxing 2 from Vivid Games S.A. experienced fluctuating weekly revenue, with a notable increase to $74 in the final week of September. Downloads peaked at 22 in early September, while active users reached 25 during the same period.
WWE Mayhem by Reliance Games had a steady revenue stream, reaching $85 in mid-August. Download numbers remained low, and active users fluctuated, peaking at 11 at the start of the quarter.
Boxing Star: Boxing Fight Game by THUMBAGE demonstrated consistent performance in revenue, with a high of $48 in early August. Downloads varied, with a significant rise to 35 in early July, while active users peaked at 44 mid-July.
Finally, Real Boxing: KO Fight Club saw a gradual increase in revenue, culminating at $43 in the last week of September. Downloads were sporadic, with a noticeable increase to 12 in early September, and active users remained low throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower's platform.